In development
Clicker Hacker
Incremental clicker mechanics with story and events. Manage resources, level up skills, and uncover hidden secrets.
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SenseiSoloDev
I dissect the details that make this industry great and bring them into my work and reflections.
If you share my passion for video games, follow my Substack.
Projects
I’m focused on two parallel tracks: a smaller game with a months-long roadmap and a long-term project that will take its time.
In development
Incremental clicker mechanics with story and events. Manage resources, level up skills, and uncover hidden secrets.
View project
In development. Slowly but surely.
An esports management game focused on team narrative: contracts, season goals, club culture, and key decision-making during events.
View projectBlog
Devlogs about my projects, opinion pieces on the video game industry, market trends, noteworthy trailers, jams, kickstarters, engines, and more.
30 Nov 2025
A week marked by the Expedition 33 concerts, Tarantino’s exclusive Fortnite premiere, the Steam nominations, news from Unity Barcelona, and several updates and fixes on my projects and my website.
Read more: Fortnite premieres the new Kill Bill. Do you hate Tarantino?
23 Nov 2025
A strange week full of news: GOTY, unexpected moves in the industry, AI improving like crazy, bizarre finds on Kickstarter, and progress on my projects. A quick rundown of the highlights.
Read more: The GOTYs got messy, but that’s not why this week was so weird | MyWeek #1
17 Nov 2025
First step in creating my game Clicker Hacker. Initial scope and core project architecture: stats, scripts, jobs, queue, selection system, and signal-based messaging. A humble starting point to build upon.
Read more: Building the Core Prototype — Devlog #1Who I am
I was born in 1990 and I've been playing video games since 1994. I started on a monochrome PC running MS-DOS.
Some of the series that have shaped me the most? PC Fútbol, Tzar, Pokémon, Age of Empires, Caesar, Sim City, Zelda, Final Fantasy, Counter Strike… the list is long.
Even though I studied computer engineering and loved games, it’s only now that I’m wearing the indie developer hat.